I’m really on the fence on this one, and settling on a strategy is actually pretty critical with regards to how I progress with development. And of course not getting to go as fast as one might want. However, given the previously discussed 37-path limit, insisting on keeping those animations will likely force other inconveniences, such as having to travel twice to get to a relatively nearby location. Trouble is, I’m conflicted because I am such a fan of the stylized overworld movement style, and while the rational part of me agrees that such an approach would be superior from the perspective of granting options to the player, the nostalgic/artistic side of me worries that such a move would be too great a blow to the charm of the game.Īll things being equal, I would leave in the travel animations (though I would certainly speed them up a bit). However, after a DM convo with SmashManiac, I am thinking it would be more convenient (and faster for the player) if I stripped out overworld animation altogether in favor of menu-based system where you choose a valid destination and just warp there. I’ve been spending some time mastering the manipulation of overworld animation movement, anticipating the need for added paths as we open up the game. So, I have kind of a pivotal question for the community.
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